Using the Wii for Functional Improvements in Individuals with Brain Injuries

Authors

  • Sophia Kenuk
  • Rachael Borders
  • Kelsey Palmer
  • Rhonda Nelson Temple University

Keywords:

brain injury, CVA, rehabilitation, video games, virtual reality, Wii

Abstract

The Nintendo Wii and similar gaming systems have become increasingly popular in rehabilitation settings as therapists have recognized their potential for addressing a variety of treatment goals.  This literature review focused on the use of the Wii to promote functional improvement in individuals with brain injuries.  Positive outcomes related to physical, cognitive and psychosocial functioning are described along with guidelines to assist therapists in structuring sessions for maximum benefit.

Author Biographies

Sophia Kenuk

Sophia Kenuk is a Recreation Therapy graduate student in the Department of Rehabilitation Sciences at Temple University.

Rachael Borders

Rachael Borders is a Recreation Therapy graduate student in the Department of Rehabilitation Sciences at Temple University

Kelsey Palmer

Kelsey Palmer is a Recreation Therapy graduate student in the Department of Rehabilitation Sciences at Temple University.

Rhonda Nelson, Temple University

Rhonda Nelson is an Associate Professor in the Department of Rehabilitation Sciences at Temple University.

Published

2015-07-31

Issue

Section

Student Research